Fences introduced.ģ0 - Notch, JahKob and Carl Manneh get on an employment trip to Washington D.C.
Minecraft alpha 1.2 6 update#
Chickens and Music Discs introduced.Ĥ - First release of Survival Multiplayer (PC Alpha 1.0.15).Ģ0 - PC : Seecret Friday Update 8 (Alpha 1.0.17) released. Bricks and Slimes introduced.ģ0 - PC : Seecret Friday Update 7 (Alpha 1.0.14) released. Boats and Large Trees introduced.Ģ2 - PC : First over-the-internet test of Survival Mode Multiplayer.Ģ3 - PC : Seecret Friday Update 6 (Alpha 1.0.11) released. Winter Mode introduced.ġ6 - PC : Seecret Friday Update 5 (Alpha 1.0.6) released. Redstone introduced.ĩ - PC : Seecret Friday Update 4 (Alpha 1.0.4) released.
Minecraft alpha 1.2 6 Pc#
Dungeons introduced.ģ0 - Minecraft PC passes to Alpha development stage (Alpha 1.0.0), price raised from 5.00 € to 10.00 €, it is now possible to play on a client window.ģ - PC : Seecret Friday Update 3 (Alpha 1.0.1) released. Minecart system introduced.Ģ5 - PC : Seecret Friday Update 2 released. Minecraft passes 100,000 registered users.Ģ1 - Minecraft can now be gifted to non-premium players.Ģ9 - PC : Introduction of the Crafting system (Indev 0.31).ĥ - Dock leaves Minecraft development.Ģ7 - Minecraft PC passes to Infdev development stage, introduction of infinite maps.ġ - Notch gets back to work 100% on Minecraft after a pause after having left his job at Jalbum a few weeks before.ġ8 - PC : Seecret Friday Update 1 released. Notch starts his new job at Jalbum.ġ4 - PC : Custom Skins released (0.0.18a).Ĥ - PC : First elements of Survival (0.24).Ģ0 - Beginning of SURVIVAL TEST (PC 0.26).Ģ2 - Dock becomes the Minecraft Artist.Ģ3 - Minecraft PC passes to Indev development stage (Indev 0.31) (which requires a 5.00 € Premium Account to be accessed), introduction of Torches and dynamic lighting.ġ3 - PC : Introduction of finite Water (Indev 0.31). Game name shortened to simply "Minecraft".Ģ4 - An official Minecraft Forum is opened.ġ - PC : First Multiplayer test (0.0.15a). 1.1.1 10 - Development on "Cave Game" started (PC Pre 0.0.0) using RubyDung, an abandoned game project of Notch, and Infiniminer as bases for the code.Ģ009 May - Birth of Minecraft 10 - Development on "Cave Game" started (PC Pre 0.0.0) using RubyDung, an abandoned game project of Notch, and Infiniminer as bases for the code.ġ3 - PC : First video of "Cave Game", Block placement, first Mobs (Humans), physics created (Pre 0.0.9a).ġ4 - PC : "Cave Game" renamed to "Minecraft : Order of the Stone" after a suggestion by RinkuHero from The Independant Games Wiki on an IRC with Notch, "Minecraft" being an analogy to the famous real-time strategy game StarCraft (Pre 0.0.9a).ġ6 - PC : Early private testing, among TIGSource members (0.0.9a).ġ7 - First release of the game (PC 0.0.11a).
Minecraft alpha 1.2 6 plus#
Just in case, a benchmark of the Beta 1.5 ( old_beta b1.5): Average framerate : 81.2 FPSĪnd a more recent game version, Release 1.12.2 Average framerate : 126.5 FPSĪll of them used the same world and graphics settings (medium render distance and fast graphics preset) plus none of them were modified. This is my benchmark of the Alpha 1.2.6 ( old_alpha a1.2.6): Average framerate : 70.1 FPS Looks like this version is not optimized for recent PCs.
![minecraft alpha 1.2 6 minecraft alpha 1.2 6](https://64.media.tumblr.com/922c8c9cd4e39bbaf30632462cbba9db/eb85a5e54c461e7d-a8/s1280x1920/6d3c66ac086149c4e212cecbfac90bbe9a039bcf.png)
Yep, I did some testing with Alpha 1.2.6, Beta 1.5 and Release 1.12.2 and even my "light gaming capable" PC struggled to keep up. As an example: -Xmx512M # 512MBĪs far as I know, there is no OptiFine version available for Alphas, Betas or Snapshots. Just set -Xmx to the maximum RAM that you want to allocate for the game. That way the game will load a small number of chunks at the time. You can do the classic "allocate more RAM" mixed with a NORMAL or SHORT render distance.